I have a Rotator in a skin I'm trying to make, the only way to make such a thing scale with size is by using TransformationMatrix. Problem is when resizing it creates deadspace under the skin because it rescales from the top left of the skin. If it rescaled from the Bottom Left, that should eliminate this dead space under the skin. Does anyone know how to force TransformationMatrix to go off of the bottom left instead of the top left?
Code:
[Variable]Scaler=0.75RotorAssembly=200[MeasureCPU]Measure=CPUAverageSize=10UpdateDivider=10[MeasureSpinner]Measure=CalcFormula=(MeasureSpinner + MeasureCPU/17)%100MinValue=0MaxValue=100[MeterSpin]MeasureName=MeasureSpinnerMeter=ROTATORX=200Y=0H=(#RotorAssembly#)W=(#RotorAssembly#)ImageName=6.pngStartAngle=6.2832RotationAngle=6.2832OffsetX=(#RotorAssembly#/2)OffsetY=(#RotorAssembly#/2)TransformationMatrix=#Scaler#;0;0;#Scaler#;0;0
Statistics: Posted by Fuzzybat23 — Yesterday, 6:23 pm — Replies 1 — Views 32